//==============================================================================
// camel cataphract_Anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import spear_defines_anim.txt
import Shield_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Bronze
				       ReplaceTexture Infantry G Hypaspist Head Bronze/infantry e keopesh vanguard head iron
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/cavalry e camel cataphract
ReplaceTexture Cavalry E Camelry camel Copper/cavalry e catapharact camel standard
				connect RightHand GreekSword Hotspot
                                Connect TopOfHead Head hotspot
            			connect leftforearm EgyptianShield
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/cavalry e camel cataphract
ReplaceTexture Cavalry E Camelry camel Copper/cavalry e catapharact camel standard
				connect RightHand GreekSword Hotspot
                                Connect TopOfHead Head hotspot
				connect leftforearm EgyptianShield
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/cavalry e camel cataphract
ReplaceTexture Cavalry E Camelry camel Copper/cavalry e catapharact camel standard
				connect RightHand GreekSword Hotspot
                                Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianShield			
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
ReplaceTexture Cavalry E Camelry Copper/cavalry e camel cataphract
ReplaceTexture Cavalry E Camelry camel Copper/cavalry e catapharact camel standard
				connect RightHand GreekSword Hotspot
                                Connect TopOfHead Head hotspot
				connect leftforearm EgyptianShield
		
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/cavalry e camel cataphract
ReplaceTexture Cavalry E Camelry camel Copper/cavalry e catapharact camel standard
				connect RightHand GreekSword Hotspot
                                Connect TopOfHead Head hotspot
				connect leftforearm EgyptianShield
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
ReplaceTexture Cavalry E Camelry Copper/cavalry e camel cataphract
ReplaceTexture Cavalry E Camelry camel Copper/cavalry e catapharact camel standard
				connect RightHand GreekSword Hotspot
                                Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect leftforearm EgyptianShield
				
         }
      }
   }
}
